If you throw it in a random direction, it also acts as a pretty good distraction, as Plants may see that and assume you're coming from there. Probably best used on groups of enemies or in choke points, the cover given really can't be ignored, and to top it off, it's good for dispersing enemy plants as they try to avoid the damage it deals out over time. This ability is also incredibly useful for providing cover for both you and your allies. All plants that are inside the area, or walk into the cloud are dealt 2 damage per second. When thrown, it flies in an arc and releases a large dense cloud of purple gas when it lands. The Zombie Stink Cloud is essentially a smoke grenade. The Rocket Leap is the variant ability, which doesn't send you spiralling into the sky all that much, but does launch you forward quite a large distance, although it has a 30 seconds cooldown to make up for this. However the Rocket Jump does only give you a single large jump, so if you accidentally muck it up, or reach and area that is actually unavailable, it will be another 20 seconds before you can jump back up again, which is a long time if you're under fire. This ability really improves on the Foot Soldiers movement ability, and is pretty useful for advancing from high areas, jumping in from unexpected angles and also sometimes for escaping. It can be used to get to higher ground and have an advantage on enemies, but is also especially useful for running away from approaching Chompers. Using it allows you to jump to much higher places that would usually be unreachable. To match the Peashooter's Hyper ability, the Foot Soldier has his Rocket Jump. Personally, I feel as though the basic ZPG is far more useful. This variant will deal 35 damage for a direct hit with each rocket, and up to 20 splash damage, but also takes 25 seconds to cooldown. The Multi-Rocket is a variant of this which fires four smaller rockets rather than one large one. It takes 25 seconds to recharge and excels at taking out rooted enemies and for helping to take out bosses. It will detonate on impact, with a direct hit dealing a massive 250-300 damage, and also dealing some splash damage (around 30 to 45 HP's worth of damage). When used, the Foot Soldier leans forwards while aiming the rocket launcher on his back which will shoot a single high damage rocket, straight down the crosshair. The ZPG is one of the most powerful items in the game, and you'll likely vanquish many and be vanquished by many others using the ZPG. His abilities enhance his mobility and damage, as well as providing a useful tool to help cover advances, escapes or just deal that little bit extra damage. He deals high damage, has decent mobility and can help the Zombies to dominate the battle. Armed with the Z-1 Assault Blaster, he can lay down covering fire, as well as taking out single plants both from a distance and right up close. The Foot Soldier is the basic Soldier class for the Zombies. Variant Abilities - Multi-Rocket, Rocket Leap, Super Stink Cloud Plants vs.Basic Abilities - ZPG, Rocket Jump, Zombie Stink Cloud Related achievement ( Garden Warfare only) Usually, if you are in a team fight and there is a line of plants, using this will net many vanquishes. If you're near Citrons, Roses, or Chompers, you may want to use this ability as soon as possible to avoid getting stunned and vanquished. 1 situations, if you're about to be vanquished, use this as a last resort option. Before you use this ability, try and spread the damage around to weaken some plants, then use it. This makes it more optimal from vanquishing foes, especially Sunflowers, Cacti, and Roses. The only downside to this ability is that it takes longer to recharge than the standard Sprint Tackle, but it does more damage and has a longer range, allowing multiple enemies to be hit. End Result? A more damaging tackle! But it can't be used as frequently. Isolating himself in the Zen Tackle Tower for 5 years, the All-Star tried to master the art of tackling stuff.
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